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Disco elysium thought cabinet1/12/2024 Requires hitting 3 different items, not counting doors. How to get: Keep getting angry and hitting stuff. Result: Learning Cap for Rhetoric raised to 5, +1 Conceptualization How to get: Talk to Measurehead and pass a Conceptualization check. Result: -1 Hand/Eye Coordination, Conceptualization passives heal +1 Morale and give +10 XP While researching: 1h 30m hours, -1 Perception How to get: 5 art-related dialogues (Conceptualization 4+)Ĭomplex enough that I'm linking to a guide Result: +2 Empathy towards Kim Kitsuragi, +1 Espirit de Corps While researching: 2 hours 45m, +2 Empathy towards Kim How to get: Follow Aces High with a down-low after shooting down the corpse (Interfacing 5+) Result: +1 Empathy towards Kim +1 Esprit de Corps While researching: 4 hours, +1 Empathy towards Kim How to get: Hi-five Kim after shooting down the corpse I've decided to divide the thought list in 3 - two sections for thoughts you can find in the initial section of Martinnaise, during days 1-2, and one for thoughts that you have to wait till day 3 to get. They don't apply to future locked checks and can't be re-enabled. Thoughts which unlock White checks basically give you one free re-try for currently locked associated challenges. On the other hand, this is an excellent time to talk to Kim / Joyce, and just keep spamming every ideological response to every dialogue option "for free". This means that you can no longer internalize thoughts until you go to sleep. Note that in-game time stops advancing at 02:00. So consider carefully which thoughts you want to pursue, because I'm not going to plot out every possible dialog option they affect. However - just adding the thoughts to your inventory, without internalizing them, affects the way you think and speak.įor example - once your Endurance proposes you try out Fascism, you either discard the thought outright, or you'll have fascist dialog options as long as the thought remains in your thought cabinet (unless you internalize and erase it). Important to note - You don't have to internalize a thought in order to access the associated dialog. Your internalization process will be saved for when you start internalizing the thought again, assuming you do. You can stop internalizing a thought, clearing the slot for the moment, at any point, even in the middle of a dialog. The effects the thought has once internalized. How long it takes to internalize and what the effects are during the internalization process. While the thought is being internalized, it will have an effect on your stats - often an entirely negative one.Īs a reminder, time in Disco Elysium only passes when you are examining stuff or talking to people. The internalization process will take several hours, depending on how complex the thought is. You can now internalize a different thought in that slot at no cost. Once the cabinet is full (or beforehand, if you don't like the effects of a certain thought) you can use a skill point to erase an internalized thought. 3 are unlocked to begin with, 9 more can be unlocked by spending a skill point. The thought cabinet has a total of 12 available slots. Once the slot is open, you can choose a thought to "internalize". In order to "equip" one of these thoughts, you have to use a skill point to unlock a slot in your thought cabinet. Others change the way he interacts with the world, gaining xp, healing, or money for certain actions. Some of these thoughts affect your character internally, changing your skills / skill caps. Talk to Lilienne about the missing people.How exactly does the thought cabinet, and the thoughts within it, work?Īs your character learns more about the world of Disco Elysium and himself, he will gain access the various thought - worldviews, ideologies, personality traits, hobbies.Talk to Working Class Woman about her missing husband.Talk to Lena about her missing husband.+2 Perception: Clear-eyed pursuit of truth.Because you never know, a missing person could be just around the edge, barely out of sight. Perhaps when you're done with this case, you can join the Searchlight Division of the RCM, and find every Revacholian that's ever gone missing without a trace (there is undoubtedly a backlog of such cases). Now you notice more of what's happening around you. You've sharpened your senses by being on the lookout for missing persons. And even if there are no loved ones waiting – you like to have all your ducks in a row, and it really bothers you when whole entire people aren't accounted for. It's hard watching people worry about their loved ones – the little nervous movements, the dark rings around their eyes from sleepless nights. Missing persons cases just really get to you.
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